Only the wall can fall
Your champion and two companions fight from the battlements on their own. Each one strikes by its own rule: the closest enemy, the weakest, the farthest.
You play the cards. Block the hits, set traps where the enemies will walk, aim your Ballista and decide who to Focus.
Every turn shows exactly what the enemies will do next and how much damage reaches the wall, so a lost run is never a mystery.
A party, not just a deck
Pick a champion and two companions. Each brings their own cards, and every champion shares a unique bond with every companion.
Find the trio that clicks
A hunter who marks her prey, a ranger who only shines behind a full wall of Block, a siege captain whose Ballista never stops firing.
Every run is a new road
Cross a branching map of fights, elites, shops, campfires, events and treasure. Recruit a third companion at the Tavern and level your party before the boss.
Clear numbers, no surprises
Hold any enemy to see what it will do. The end-turn preview shows every hit, every kill and every point of wall damage before you commit.
Seven regions, one citadel
Each region has its own enemies, its own twist and its own bosses: the dead keep coming in the marsh, armoured columns hold the mountain pass, and the Ashen Wastes set your wall on fire.
- The Old Road
- Blightmarsh
- Iron Pass
- The Ashen Wastes
- Frostmere
- The Drowned Coast
- The Black Citadel
Made for your phone, and for PC
On Android, Gatehold plays in portrait with one thumb. On PC it uses a wide layout with full mouse and keyboard play.
A run saves after every move: close the game mid-fight and pick it up later exactly where you were.
Keep pushing
- Ascension 1–10 for every champion
- Hazards: opt into armoured elites, immovable bosses, splitting enemies or a faster march for extra Renown
- Daily and weekly challenges, the same seed for everyone
- Ranks and talents for your champions, passives for your companions, and permanent upgrades bought with Renown
- Feats that reward odd ways to win





